It's been a while, hasn't it? Major progress!


Development has been going on for nearly a year, and thankfully that time has been spent working hard on this game! The project right now is a completely different beast than it was before! Larger resolution, more colors, much more content, but the biggest change is the way the game itself plays - instead of switching characters on the fly, you can now only swap characters at special altars. Much of the game's challenge comes from trying to figure out who should be used to go where at what time!

Another big change - this is no longer a one-person project! A mystical being by the name of "mog" has helped overhaul and improve substantial amounts of code, as well as adding more complex things that I couldn't handle by myself.

Soon, I'm hoping to have the first three (of nine) dungeons available as a demo. School is wrapping up in a few weeks, so if I don't have a demo out by then I should definitely have time to make one over the summer!

Development can be followed closely here: https://twitter.com/dungeon_gals

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