SAGE 2025 demo v1.2 is up!


Changes:

  • Increased movement speed
  • Changed a few small bits of level design
  • Removed possibility of softlock in the Waterworks area
  • Changed some enemy locations 
  • Fixed some collision bugs

Known bugs:

  • Rosa repelling a projectile and defeating the enemy that threw it with the same attack will cause the projectile to sit in place until offscreen. 

There's still more I wanted to do, but I will save the more major changes for a later demo. I'm tired after an extremely busy month, and need some rest ^^;

You can find the SAGE page here: https://www.sonicfangameshq.com/forums/showcase/dungeon-gals-sage-2025-demo.2599...

Please enjoy!

Files

Dungeon Gals SAGE 2025 Demo v1.2.zip 66 MB
73 days ago

Get DUNGEON GALS

Comments

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Hey there, DoricDream, I've been getting the following error when mashing the interact (circle on Dualshock 4) button during the Level Complete cutscene. Hope it helps with debugging!

############################################################################################ ERROR in action number 1 of Step Event0 for object level_constraints: Variable <unknown_object>.onGround(100167, -2147483648) not set before reading it. at gml_Object_level_constraints_Step_0 ############################################################################################ gml_Object_level_constraints_Step_0 (line -1)

OMG thank you! I can't believe I didn't see this before! 

I will look into it. 

You're welcome and no worries! I suppose not many people actively speedrun demos, so glad i caught it~
Can't wait for the full game!

Hey, i looked into it while using a turbo controller and I couldn't replicate it.

Was there something else you did at the same time? It could also be a frame perfect bug, which would definitely make my job more annoying x_x 

Still, I appreciate you bringing this to my attention! I will track it down. 

(1 edit)

i don't remember much from it, the few times it happened, i was mashing on a cutscene with no dialogue (the level complete cutscene for example) and the thing happened. I could try to replicate it and record it to give you a better look

EDIT: Recorded the instance of it happening, the recording kinda messed up, but basically i was mashing circle the entire time until the error happened. 

specific notes: i'm using a DS4 hooked up to DS4 Windows, acting as a Xbox controller.  I was on the SAGE 1.2 Demo and I haven't managed to recreate it on the 1.0.3 Next Fest Demo.

Thank you for the info! i will continue to look into this.